﻿namespace PugLib.UI.Controls
{
    partial class PugProgressBar
    {

        #region Component Designer generated code

        /// <summary> 
        /// Required method for Designer support - do not modify 
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this._bar = new System.Windows.Forms.ProgressBar();
            this.SuspendLayout();
            // 
            // thePB
            // 
            this._bar.Location = new System.Drawing.Point(0, 0);
            this._bar.Margin = new System.Windows.Forms.Padding(0);
            this._bar.Name = "_bar";
            this._bar.Size = new System.Drawing.Size(133, 27);
            this._bar.TabIndex = 0;
            // 
            // TheBestProgressBarEver
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 15F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.Controls.Add(this._bar);
            this.Font = new System.Drawing.Font("Microsoft Sans Serif", 9F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
            this.Margin = new System.Windows.Forms.Padding(4, 3, 4, 3);
            this.Name = "TheBestProgressBarEver";
            this.Size = new System.Drawing.Size(133, 27);
            this.ResumeLayout(false);

        }

        #endregion

        private System.Windows.Forms.ProgressBar _bar;
    }
}
